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Lugh Crow-Slave
1096
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Posted - 2015.05.23 03:14:24 -
[1] - Quote
Nevyn Auscent wrote:Capitals aren't useless because they can still be used to escalate the fleet fights. They just aren't needed for structure bashing, which actually frees them up more for fleet fighting since they aren't burnt out from weeks of structure bashing.
this ^
we have used caps in LS for years and very little of that time was used to grind a POS
Carriers are great at reping sub caps and dreads are the carriers counter (assuming you have the nuet support from subcaps)
capitals do not need to change it is the suppers that are losing a big part of their use
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Lugh Crow-Slave
1100
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Posted - 2015.05.24 11:11:52 -
[2] - Quote
Haatakan Reppola wrote:
SC and Titans are not a good counter to Dreads and Carriers?
Dont compare 100 Dreads to a single Titan or SC, compare close to equal numbers. Dropping 10x Dreads on a few Titans or SC does not mean its badly balanced, but when you need a very clear number advantage to even consider dropping them we can assume the capital power chain goes like this: Carrier < Dreadnought < SC/Titan < Dreadnought blob < SC/Titan blob
true but for most of us who can or are in a group who can afford SC/Titans we generally have enough people to go the wrought of more ships rather than bigger ships.
meaning in most cases you only drop a supper carrier when you feel relatively safe and a titan is only used on field if you hit the wrong button or you know you are in a good spot.
however i don't feel to much needs to change with the supper carrier as it does still fulfill the role of anti capital very well
and you could argue that titans are only meant to be used for very large battles in an anti cap/supper cap role
however since ccp wants to push people away from large battles and spread them out into many smaller ones a tittan loses a lot of its uses since the DD sticks it in place making it in-ideal for a fight with the few capitals needed to support a small fleet
Supper carriers are a good counter to dreads/carriers but titans only counter blobs of such things and that is what CCP seems to be trying to limit
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Lugh Crow-Slave
1109
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Posted - 2015.05.27 08:44:56 -
[3] - Quote
Haatakan Reppola wrote:If you can field a large enough dreadnough fleet do that, fielding a large enough titan/sc fleet takes alot less people + they can get repaired by other ships (triage carrier out of range from enemy dread fleet will do wonders for SC/Titan survivability)
i didn't say that they were becoming useless or that they had no more use in a fleet
the problem comes in the type of fights that CCP is trying to build the game to force (smaller more spread out) that make it harder for them to see use as well as removing a large part of what they are used for (structure grinding)
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Lugh Crow-Slave
1109
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Posted - 2015.05.27 20:32:39 -
[4] - Quote
Nevyn Auscent wrote:You mean like the recent S2N super losses that came from an escalating fleet fight that went all the way up to titans being dropped? That was a 'smaller' spread out fight that moved across multiple systems with capitals & supers both using gates and jump engines for mobility. Seems to me plenty of cap use will still occur as long as the sub cap meta allows escalation to BS's, since then caps naturally play in the chain of escalation.
i did say that ccp are trying to force didn't I?
not with the mechanics currently in place...
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Lugh Crow-Slave
1109
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Posted - 2015.05.27 20:36:24 -
[5] - Quote
Asuka Solo wrote:
I'd allow caps and supers to be built anywhere.
I'd allow them to use hi-sec gates.
I'd give all caps t2 modules, guns and drones. Maybe some new faction stuff too.
Capital incursions.
I'd uncouple the need to use a jumpdrive with a cyno and allow caps to jump themselves.
I'd toy with the idea of deleting jump fatigue.
I'd add the following 2 role bonus to each sub cap: 1) "This ship does reduced damage to capital class vessels" 2) "This ship cannot target super capital vessels"
I'd then expand the capital class hull range so it resembles the sub cap range. minimum 3 t1 hulls per ship type, t2 versions and flavors, tech 3 capitals and modular caps.
I'd give new dreadnaught hulls mid slot based anti-sub cap weapons that are great against fast moving, high transversal sub caps in groups.
I'd give new carrier hulls turrets / missile slots to give them more teeth against caps and supers.
I'd give capital ships capital e-war that could effect supers (thus forcing sub caps to keep capitals around in a fight to counter supers, even if fozzysov). I'd prevent sub capital e-war from doing anything to a super (i.e the HIC, which I'd replace with a capital HIC).
I'd reintroduce skynet. No game data needed to justify fixing crap game re-design.
I'd also bring back the AoE doomsday as a T2 module, with a reduced range / AoE. Because you know, each blob of ishtars blapped every few seconds, will fix our Tidi forum tear woes.
because i come from WoW where Level 80s are better than day one n00bs and thats how eve should be.
this idea that a week old player can ruin my day in a carrier is lame and dumb and should not be possible
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